GAMEDUDE

Game Dude
12104 Sherman Way
North Hollywood, CA 91605
Fax: (818) 764-4851
Ordering: (818) 764-9506

gamedude@gamedude.com
  Daily 11:00 am to 7:00 pm PST 
     

GAMEDUDE

Multiple independent custom processors with a 32-bit RISC CPU armed with a double-speed CD-ROM that jams out 360,000 polygons and full-frame video at 30 frames per second. 360-degree camera movement. CD-quality sound. Digital lighting and texture mapping capabilities. And, the ability to display 16.8 million colors, simultaneously.

PERIPHERALS

  • Analog Joystick
  • Controller
  • Memory Card
  • Link Cable
  • Mouse with Pad
  • RFU Adaptor
  • Multitap Unit

CPU

  • R3000A
  • 32 bit RISC processor
  • Clock- 33.8688MHz
  • Operating performance - 30 MIPS
  • Instruction Cache - 4 KB
  • Data Cache - 1 KB
  • BUS - 132 MB/sec.

CD-ROM DRIVE

  • Data Transfer Rate (DMA TO RAM)
    150 KB/sec. (Normal)
    300 KB/sec. (Double speed)
  • Maximum Capacity - 660 Megabytes
  • Features
    Audio CD play
    XA Interactive Audio


GRAPHICAL CAPABILITY

NTSC Display Resolution

MODE RESOLUTION


0
1
2
3
4
(H x V)
(non-interlaced)
256x480
320x480
384x480
512x480
640x480


5
6
7
8
9
(interlaced)
256x480
320x480
384x480
512x480
640x480

Color Depth

MODE COLORS
4
8
15
24
16
256
32,768
16,777,216

All calculations are performed to 24 bit accuracy
Texture mapping color mode

  • 4 bit CLUT (16 Colors)
  • 8 bit CLUT (256 Colors)
  • 15 bit direct (32768 Colors)

2D GRAPHICAL CAPABILITY

Sprite display capability
Size:1X1 pixels to 256X256 pixels

SPRITE SIZE BIT DEPTH
4 bit 8 bit 16 bit
8X8
16X16
280K
110K
280K
70K
160K
40K

Rectangles per second

GEOMETRY ENGINE(GTE)

  • Operating performance: 66 MIPS

  • 3D polygon transformation:

Type Per second
Flat shaded 1.5 M
Gouraud, textured and light sourced 500 K


GTE performs high speed matrix multiplies

DATA DECOMPRESSION ENGINE(MDEC)

  • Operating performance - 80 MIPS
  • Directly connected to CPU bus
  • Motion JPEG-like Hardware Decompression Engine

HARDWARE RENDERED POLYGONS(GPU)

  • Rendered in hardware
    Up to 360K polygon/sec.
  • Texture mapping
  • Flat or Gouraud shading

I/O SYSTEM OVERVIEW

  • Control Pad
    Two control pad connectors
    Expandable with multitap connector
  • Backup RAM
    Two removable cards
    128 KB Flash Memory
    OS support for File Save, Retrieve and Remove
  • Serial Port I/O
    Link Cable Connectivity

MEMORY CONFIGURATION

  • Main RAM: 2 Megabytes
    Video RAM: 1 Megabyte
    Sound RAM: 512 Kilobytes
    CD ROM buffer: 32 Kilobytes
    OS ROM: 512 Kilobytes

SOUND PROCESSOR

  • 24 Channels
  • 44.1KHz sample rate
  • PCM audio source
  • Digital effects include:
    Envelope
    Looping
    Digital Reverb
  • Load up to 512K of sampled waveforms
    Supports MIDI Instruments

SPRITE AND BACKGROUND GRAPHICS

Virtually Unlimited:

  • size (up to 256 x 256)
  • number of sprites on a line
  • number of sprite images
  • number of CLUTs

SPRITE SPECIAL EFFECTS

  • Rotation
  • Scaling up/down
  • Warping
  • Transparency
  • Fading
  • Priority
  • Vertical and horizontal line scroll

LINE



 



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Game Dude
12104 Sherman Way
North Hollywood, CA 91605
Fax: (818) 764-4851
Ordering: (818) 764-9506
Daily 11:00 am to 7:00 pm PST

gamedude@gamedude.com
Last Updated: 01/08/03

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© Copyright 1996 - 2003 Game Dude
Availability Varies With Stock On Hand
Prices Subject To Change Without Notice
Game Dude Is Not Responsible For Typographical Errors