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Game
Dude
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CPU: Complete 128-bit Emotion Engine
System Clock: 294.912 MHz
Cache Memory: Instruction: 16KB, Data: 8KB + 16KB (ScrP)
Main Memory: Direct Rambus (Direct RDRAM)
Memory Size: 32MB
Memory Bus Bandwidth: 3.2GB per second
Co-processor: FPU
(Floating Point Unit)
Floating
Point Multiply Accumulator x 1
Floating
Point Divider x 1
Vector Units: VU0
and VU1
Floating
Point Multiply Accumulator x 9
Floating
Point Divider x 3
Floating Point Performance: 6.2 GFLOPS
3D CG Geometric
Transformation 66
million polygons per second
Compressed Image Decoder: MPEG2
Graphics:
Graphics Synthesizer
Clock Frequency: 147.456MHz
Embedded DRAM: 4MB
DRAM Bus bandwidth: 48GB per second
DRAM Bus width: 2560 Bits
Pixel Configuration: RGB: Alpha: Z Buffer (24:8:32)
Polygon Drawing Rate: 75 million polygons per second
Screen Resolution: Variable from 256 x 224 to 1280 x 1024
Sound: SPU2 and CPU
Number of Voices: ADPCM: 48ch on SPU2 plus definable, software programmable voices
Sound Memory: 2MB
Output Frequency: Variable
up to 48 KHz (DAT quality)
IOP: I/O Processor
CPU Core: PlayStation (current) CPU
Clock Frequency: 33.8688MHz or
36.864MHz (Selectable)
IOP Memory:
2MB
Sub Bus:
32-bit
Interface Types: IEEE1394
(FireWire), Universal Serial
Bus
(USB) x 2
Controller
Port x 2 , Memory Card x 2
Disc Device: CD-ROM and DVD-ROM
Device Speed CD-ROM 24 times speed
DVD-ROM 4 times speed
New Features: Drive bay (for 3.5” hard disc drive)
(North American Model)
Expansion unit (for network interface)
DVD-Video
playback built into the hardware,
no
Memory Card required
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gamedude@gamedude.com
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